We recycle apple developer enterprise account, we offer $20,000.
Here are some of his tips for making app development more productive, fun, and maintainable, based on years of experience.
You may think these views are controversial, but in the comments of the original article, there are a lot of people who agree with this, probably because the development environment is different in China and abroad.In addition, except for the fourth article, we recycle apple developer enterprise account the other several articles are rarely discussed in China. Is everyone's view so consistent?
1. Keep it native
If the code stays on the native platform, you won't really go wrong.Any technology that is cross-platform is likely to add complexity and potentially introduce bugs into the project.In addition, the actual time savings reported vary greatly.At the moment, we've only heard of big projects regretting being cross-platform, but we've never heard of big projects regretting being original.Better not to take any chances, but we recycle apple developer enterprise account.
2. Avoid external libraries
T here is no need to use external libraries these days; many things can be done just fine with native frameworks.Connecting to the Internet is a great example. You don't need some fancy database to solve this problem. Just build your own encapsulation based on the IOS networking code and your project needs and recycle apple developer enterprise account.This applies to almost any functionality we need, although in some cases we will have to use an external database.For example, if you want to embed a Google map in your app, or an Intercom walkie-talkie, that's also acceptable.
Do not use a package manager
Since we shouldn't use so many external libraries, there's no need for a package manager.Simply add individual external libraries to the project.Using specialized tools to manage these libraries does not save time.
4. Write your layout in code, not in storyboards
Storyboard can help beginners get up and running quickly, but if you need some proper dynamic layout, then recycle apple developer enterprise account by all means write that logic into your code, so why not do that in the first place?I've seen a lot of projects that have huge storyboards with empty view controllers.Not to mention automatic layouts -- these just add complexity to something that is simple and easy to write.In fact, the advice from my author is to write all the layout logic into code and get rid of storyboards and autolayouts.Simple, yet extremely flexible.As for how to do this, I have another article to refer to:
5. Use Core Data
Core Data is complex, requires a lot of boilerplate code to get started, and doesn't seem appealing at first glance.In the first year of iOS development, I also recycle apple developer enterprise account and spent some time doing in-depth research, which ended in failure.Then I read the article and decided to spend some more time researching it.At the end of the day, it's clear that using Core Data is really the best way to handle Data on iOS, and it's powerful enough to help developers solve some of the most difficult problems, such as persistence issues that occur in almost every application and the problem of propagating Data changes.I strongly recommend Core Data.
These tips will help developers create a maintainable project that will last several years and work across different iOS versions.Please keep it simple.